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    The Classic Levels Walkthrough

    Classic 1: Do You Remember?

    There are many possible solutions to this level. What I did was bash to the right and let all the Lemmings just drop down to the bottom. Then bash through the pedestal under the big column. Build to the right to get up the block, then when they turn back at the wooden barrier build to the left to the column, then back to the right to home. ALL SAVED!

    Classic 2: Mr. Lemmy Lives Next Door

    Make Lemming #1 a climber and build him twice to the right at the water's edge. He'll hit his head and turn back. Let him walk back down and climb to the top of the block and the column. When he drops from the column, build right to the upper platform. Once he gets across, wait until he gets to the water's edge again and build him twice to the left. He'll meet the other bridge, hit his head, and turn. Build him to the right from the metal block to the wooden platform so he doesn't go home. When he returns and walks across the big bridge, mine him to the left just past the metal block to free the other Lemmings. Let the first one to reach the stairs above the home area dig through, and all will get home. ALL SAVED!

    Classic 3: Lemtris

    Between the entry point and home are 7 obstacles -- I'll refer to them as #1-#7 from RIGHT to LEFT, as that is the order they'll be encountered.

    Make 1st Lemming a climber as he approaches #1 and let him climb over. Let him climb over #2, but build to the left from just before the leftmost edge of #2. He should hit his head on #3 and turn back -- mine him to the right just before he reaches middle block of #2, then bash to the right through #1 to release the others.

    Have the 1st Lemming to reach #4 bash through to the left. Now make another climber. Let him climb #5 and walk across, building him to the left just BEFORE he reaches the edge, not AT the edge. Make him mine to the left just before climbing the upper wall #6. The original climber has probably arrived on the scene by now. Of the 2 climbers, have the 1st bash left through #7, and the 2nd turn back (make him build inside the mine or the tunnel -- whatever it takes to turn him around!). Have the returning Lemming mine to the right when he's halfway back across #5 to release the others. All should get home. (If you try this level with only 1 climber doing everything, you'll probably run out of time!). ALL SAVED!

    Classic 4: Tension Sheet, Good Idea

    Make 1st Lemming mine to the left as soon as he bounces off the metal barrier. When he's about midway between the underground metal barrier and the yellow strip at the bottom of the screen, make a newly emerged Lemming an athlete (climber & floater). This one will climb up and over the metal barrier and float down. Meanwhile, make the miner a blocker when he's halfway through the yellow strip. Try to click on him on the upswing so there's a bit more space between the blocker and the end of the mine.

    Meanwhile, make the athlete build across the water, and keep going. When he reaches the right edge of the metal block before the next chasm, mine him to the right. Then build him twice from the edge -- he'll hit his head and turn back. Click on him to mine to the left about an inch or so past that same metal block on his way back. Start him bashing to the left when he's reached the desired point in the yellow strip. The object is to have him bash enough under the miner to turn him back into a walker, yet still bash into enough air that he stops bashing! If successful, all will reach home before you run out of time. (If you save all but the blocker, you'll still get a gold medal.) ALL SAVED!

    Classic 5: The Magnificent Severn

    I don't believe that it's possible to save all 60 Lemmings in this level. Use the 5 bashers to bash through the columns. Make the 1st 2 Lemmings floaters, and the third a blocker just at the edge. Then make either floater a climber -- when he climbs into the entryway at the top, have him dig in the middle of the flat section. When he's dug deep enough to ensure that a mine will clear him through to the bottom level, mine him to the right. When he starts walking, build him once to get him to hit his head and turn, then build him again at the left edge. He'll again hit his head and turn, and go home. Now make the remaining floater dig down to the bridge, being sure he's walking to the right when you start him digging. He too will walk home. Now explode the blocker, and all but that Lemming will make it home. ALL BUT ONE SAVED, but you still get the GOLD!

    Classic 6: The Starry Threshold

    Make 3rd and 4th Lemmings build to right to slow them down. Make 1st Lemming build to the right, the 2nd will keep walking. When the next Lemming approaches the bridge make the builder a blocker on his bridge. Make the walking Lemming dig over the right side of the leftmost hanging shape so that he'll drop onto the slope and turn back to the right, AND future Lemmings will also drop onto the slope instead of the lower level -- this will get everyone walking to the right.

    At the top of hill just past the metal block, make the Lemming dig to the metal obstacle below. He'll stop and walk - then mine him to the left, and dig him again when he has a clear shot to the bottom. He'll again stop and walk -- then bash him to the right. Build him over the water, then build again a bit before the wall. Bash him through to home. Returning to the others, mine to the left just under the blocker on the stairs to turn him back into a walker -- all Lemmings should drop down the tube the digger made, but land on the slope of the hanging shape and turn for home. ALL SAVED!

    Classic 7: So Close But So Far Away

    Make the 5th Lemming a blocker over the thin part of the wood platform. Mine any of the first 4 to the left. Make one of these Lemmings build to the left just before the edge of the gap, making sure that the other 3 get trapped in it, but will be able to climb up the right side later. Bash the builder to the left all the way through yellow wall. Build this Lemming to the left 3x when he's under the center of the hanging metal block, and make him a blocker at the end of the 3rd bridge. While he's building, make one of the 3 trapped Lemmings a climber. When this one reaches the blocker and turns, make him build 3x up to the metal walkway. (While he's building, make another of the trapped Lemmings a climber -- when he's halfway through the tunnel or beyond, make the last trapped Lemming a climber. While he's climbing the stairway or beyond, blow up the blocker back near the entrance to release the rest. The timing of these releases isn't critical, except that you don't want to have them catching up to you too soon).

    On the top level, make the builder bash to the right through the 1st wooden obstacle from it's 2nd tier. As he crests the 1st slope of the next obstacle, click on him to explode. He'll blow a path through the obstacle farther on. Make the next Lemming on the scene a digger just past the end of the metal walkway above home. Click on him to explode when he reaches the top of the 3rd block down. Make the next Lemming on the scene build across the chasm to home. The rest will follow. ALL BUT 3 SAVED, BUT STILL A GOLD!

    Classic 8: The Secret of LEMH

    Make 1st Lemming a climber; dig him down when he's above the right edge of the metal blocks -- he'll stop digging, but will have dug down a bit below the level of the metal blocks, which will be enough to prevent future Lemmings from getting killed by the drop. Meanwhile, block the rest of the Lemmings at the left edge of the metal platform. The climber will climb out of his hole -- make him a floater so he's not killed by the drop. At the bottom, build him up over the slope, being careful not to let him hit his head and turn back. Bash through the obstacle at the top of the hill, then make him dig when he's just past the metal blocks. Mine him to the right to home when he's dug deeply enough (8 or 10 digs).

    Go back to the others and make another climber. Have him dig just before the hole dug by the 1st one, he'll stop at the metal and walk -- bash him to the right and let him go. Create additional climbers, and have them each dig to widen the hole until the others can get through to the tunnel. ALL BUT THE BLOCKER SAVED FOR A GOLD!

    Classic 9: Flying the Mad Pursuit

    Make the 2nd Lemming build as soon as he drops out. Make the 1st build across the chasm from the edge. Make Lemmings #3 and #4 build at any point before the edge to slow them down. Make #5 dig to slow him for a second or 2, otherwise he'll fall off the edge. Make the 1st Lemming across the chasm bash through the pillar. The 2nd one only will turn back -- have him build to the left from the very edge of the chasm to connect the bridges. If he turns back before closing the gap start over!

    Meanwhile, make any Lemming mine to the right just past the metal blocks. Have another build to the right from the center rivet of the last block to seal off the mine entrance. Make the miner a builder to turn him, then when he reaches the seam between the 1st yellow block (to the right of the metal walkway) and the 2nd, dig him down as far as he can dig without falling (he'll be digging partly through thin air), then build him to the left. He'll drop to top of metal post, then build him left from the edge.

    While he's building, make him a climber. He'll climb up the next metal block, and up and over the yellow pillar. Build him to the left a step or 2 after he's dropped off the left side of the pillar so he reaches and climbs the opposite pillar without turning back. When he reaches the top of the pillar, dig him down to just above the bridge, then mine him left to home.

    Make any other Lemming dig through the upper bridges. All will survive the fall and get home. ALL SAVED!

    Classic 10: What's It Like Up There?

    Make the 1st Lemming a climber when he's walking to the left. Before he drops down to the home level, build him to the left so he doesn't go home. When he drops off the end of the bridge, mine him to the left.

    As he starts mining, make another Lemming a climber while he's walking to the right. Let him drop of edge of metal walkway, and bash him through the next wall so he falls into the hole in the wall. Ignore him for now, and return to the miner, who will stop mining when he reaches the hole in the wall, walk to the other end and turn. Mine him down to the right, and bash him to the right when he's deep enough to get under the metal block without hitting it. He'll stop bashing when he gets to the airspace before the next yellow wall, and turn back. Have him build a bridge to access his original mine to home, and let him go. Go back to the 2nd climber and bash him to the left through the wood. When he drops one layer at the end and turns, bash him in the other direction. Repeat this until he accesses the tunnel. Now dig the others down through the gap in the metal walkway, and all will get home. ALL SAVED & A PIECE OF MEDALLION AWARDED!


    This walkthrough was written by Nancy Linsley. All rights reserved.