5.1: The Abyss
Needed - 10/15, Saved - 14
Make each lem a floater as they fall. Build up to the ledge. Put a blocker at the left, then make each lem a climber. Nuke the blocker.
5.2: Kriss Kross
20/30, Saved - 27
Make the first normal lem a bomber just as he falls a level. When these lems get to ground level, make the first a blocker. Make 2nd to last water lem a blocker at ground level on metal. Last but one can bash through to free the others. Blow up 'water blocker' and nuke the remaining blocker.
5.3: Sergeant Bash
Needed - 10/20, Saved - 18
Bash through both 1-way walls and also the large wall. You may lose 2 or so to the shredder.
5.4: The Crowded House
Needed - 5/10, Saved - 9
Dig down, making second lem going right a blocker to hold the rest back. Build a bridge under the hole for the others to fall on, then bash through 1-way wall going right. As soon as the wall is breached, build 3 times up to next level. Dig down, then dig down halfway through the next level and bash. Build up to balloon and blow up blocker.
5.5: One Way Ticket
Needed - 40/50, Saved - 49
Dig down, then make a climber/floater go right. Build over the tank, then back again and bash the 1-way rock. Dig down on the right after the tank and bash through rock. Mine through the thin floor. Build twice up to the metal wall, starting on the very edge of the tenth step down, then again up to next level. Bash through wall. Build up and use a bomber to make a hole in the ledge, so they can now reach the balloon.
5.6: Swings Both Ways
Needed - 16/20, Saved - 16
Make blockers on each side as they drop down, then bash through 1-way rock. Put blockers after each basher. When bashers drop to next level, build up to ledge. They will pass each other. Make them floaters. Half way up each incline, bash so that they turn around. At the bottom of each incline, build 2 or 3 times up to the wall. Bash through bridges and 1-way walls. Blow up blockers to release the rest. Nuke last 2 blockers.
5.7: Wandering Free
Needed - 10/20, Saved - 19
Make lem 1 build up over the tank, make lem 2 a blocker. Dig down right at the end of the platform. When half way down, build up to metal. Bash through the wall and build over the tank. Dig down each level and bash through the wall, build over the tank and bash again. Blow up blocker.
6.1: The Iron Curtain
Needed - 20/30, Saved - 29
Make lem 1 a floater and climber and lem 2 a blocker at the edge of the first platform. When lem 1 climbs the high wall, then falls back down onto the metal step, build twice for the others to land on. Climb up the wall on the right and mine then dig through the levels. Flick the switch and bash going right, to the balloon. Blow up the blocker and the others will walk to the balloon.
6.2: Make Mine a Large One
Needed - 25/30, Saved - 29
Make the first lem build twice at the second rivet from the end. Make lem 2 a blocker. Make lem 1 a climber - he climbs the wall, turns and heads right. Now mine back down to meet the stairs. Then dig and mine through to balloon. Blow up the blocker.
6.3: Now you're stalking
Needed - 49/50, Saved - 49
Make lem 1 a climber and floater, make lem 2 dig down to next level. Put a blocker at the left. Have the climber build a the edge of the platform, so he doesn't go into the balloon. Dig down into the area between the 1-way walls and bash right. Build over the gap and then when he turns around, build up to each platform. Fall between the walls again and bash left to release the others. When at this point again, build over the gap. Blow up the blocker.
6.4: Escape to victory
Needed - 40/45, Saved - 44
Lem 1 should build up to the first platform. Lem 2 should mine and bash down to hit metal. Bash through the bridge so none can follow lem 1. Have lem 1 mine through the platform above the water so that the weasels will be killed. Bash through to the home.
6.5: Let's play 'catch'
Needed - 5/10, Saved - 7
Make lems 1 and 3 climbers. Make lem 1 a bomber when between log 8 and log 9 at the top, make lem 2 a bomber just before this point. Make 2 more climbers. Make the first a bomber at the top of log 8 - there should now be a hole for the following climber to fall through - make him a floater. When he turns, build a bridge to catch the others. Make all the rest into climbers going right.
6.6: Two sides to every story
Needed - 40/50, Saved - 44
Make water lem 1 a builder at the edge and water lem 2 a blocker. The normal lems walk and go upside down - put a blocker at the end of the second platform and the third platform and the fourth platform so that they head towards the left. Bash through the 1-way walls to free the water lems. Build across the gap back right and put a blocker behind the builder. When the builder lands on the second platform, make him a blocker. Meanwhile water lem 1 must turn so build on the second platform and build over the gap between 3 and 4. Bash through the walls. He and the other water lems go to the bottom. Now build a bridge over the blocker at the top for the normal lems to reach their balloon. Nuke the blockers.
6.7: Wood you believe it?
Needed - 45/50, Saved - 47
Normal lems - dig down from the top platform and put a blocker right at the end of platform 2. Have the last but 2 water lem be a blocker so that 2 walk back. Slow the second one down by 'bashing air' 3 times. The first one trips the switch and walks back, tripping it again. After the second hits the switch, block and explode him. The first one builds a bridge for the others to land on. In the tank, build twice out. Explode the blockers.
6.8: Wheelbarrows of Doom
Needed - 98/100, Saved - 98
Before you start, slow down the release rate to 1. Make lem 1 build from the fourth step from the bottom. Slow down the others behind if necessary, by making them build. Speed up the release rate to 99. As they fall off each platform at the top, build to the next. When over the balloon, make a blocker and explode him. Do the same again to make a hole to fall through.
7.1: Designed with love
Needed - 85/99, Saved - 98
Lem 1 builds - look at the logs above and start building between the sixth and seventh from the right. Make lem 2 a blocker. Build three times up to the next platform. When lem 1 walks along second platform and drops 1 step, build up to the next platform. He turns around - build up to the logs. Increase release rate to 99. Meanwhile, build up to the wall at the left of the balloon. Make a climber/floater - he will trip the gate, empty the pool, then trip the gate in the pool. When lem 1 has started to build up to the logs, blow up the blocker. The climber/floater will end up upside down - you should be able to guide him to the balloon too.
7.2: Penelope Lem Stop
Needed - 32/32, Saved - 32
Increase the release rate to about 80. The lem to the right should mine down so that he turns. Let the left lem go (ignore him) - make both floaters. When the right lem turns, goes upside down and drops down to the wooden platform, mine down. He turns, bash through 1-way wall - after a couple of bashes, mine. Make him a climber. Should just about release the lever before the grinder kills the other lemmings.
7.3: How do we get up there!
Needed - 50/50, Saved - 50
Make lem 1 a climber and increase the release rate to 99. When he lands, dig then mine until just under the moveable wall, then bash. Build to stop bashing once he is through. Build again to turn him right again. The other lems should build up to the wall. Lem 1 walks right - build at the metal just before the platform. He lands on the platform - after a couple of steps build again up to the right. Other lems - build to get up step. Lem 1 turns left - build again up to the platform. The other lems should just about make it before the gate closes and time runs out.
7.4: There's only one way down!
Needed - 10/25, Saved - 24
Make lem 1 a blocker then lem 2 mines down when half way across the wood. Increase the release rate to 99 - too easy!
7.5: What a Fantastic Pair of Birds
Needed - 20/20, Saved - 20
First lem right mines just after the exit. Lem 2 walks left and mines just before the lever. Lem 3 mines left before the exit. Lem 2 finishes mining and builds up to the hanging wall, then bashes through. Then he mines almost to the bottom, bashes, then digs down by the balloon. Meanwhile build a bridge to free the others.
7.6: The Lone Ranger
Needed 90/100, Saved - 96
Make lem 1 build so he turns. Make him a floater just before he hits the ground. He turns, walks right - build up to the metal for the others to fall on. Now make a bomber about 8 or 9 rivets before each wall to clear a way through.
7.7: Swarthy Seadogs!
Needed - 99/100, Saved - 100
Lem 1 mines. Lem 2 turns, pulls the lever, now make him a climber and floater. Lem 3 turns and just before ground level, make him bash so that all the lems are walking with their heads just below ground level. Speed the release rate to 99. Meanwhile, lem 2 falls to the ground. Mine to turn him, and build a bridge for the others to land on. He falls to the bottom - again mine, build a bridge for the others. He turns - build over the mine shaft and then over the lever. Build a bridge to free the others when it is safe - i.e. the shredder is not around and then build them out of the tank.
7.8: Build 'em up... then bring em down
Needed - 45/50, Saved - 48
Lem 1 digs down at the far right edge. Lem 2 and lem 3 should be made blockers to hold back the rest. Lem 1 digs down about two/thirds of the way, then builds 3 times to land on the second metal block. Build again twice, then dig down to land on the third block. Build again twice and dig to land on the last block. Dig at the edge and build over to the wood. Blow up lem 2 to release the others and blow up lem 3 at the end.
7.9: Love train boogie
Needed - 25/25, Saved - 25
Lem 1 builds and turns, make him a climber. Ignore the rest. When he climbs up, build just before the tank to turn him, then build over the gap. Now bash and build alternately until he reaches the end. Make him a floater. When he turns left and passes the balloon, dig down. Bash through the 1-way wall, then build to turn him.
8.1: Bounce around the world!
Needed - 46/50, Saved - 48
Make the first lem going left a digger. Put a blocker behind him and also block the lems going right from the other exit. Make the digger a floater. He will fall and turn back. Make him build underneath the hole to catch the others. Start building when he is under the edge of the metal above. Blow up the right blocker, so the lems fall onto the bridge and walk left. Dig through the bridge so that when they walk back, they don't have too far to fall. Nuke the remaining blocker.
8.2: Lock In
Needed - 11/14, Saved - 11
After the first normal lem lands, increase the release rate to 99. Have the first water lem build from the third dark line before the teleporter. Build again. Make him a floater. When he lands, make him build up to the platform, starting on the line which has a dark line in the earth underneath it. After he builds once let him walk on. You'll lose one of the other lems behind him. Make the first one a floater just before he hits the ground. Make him build at the top of the first bridge. Make the last lem a floater. Slow him down by making him build. Make both these lems climbers. Make the first a bomber just as he finishes building - he should climb, explode and make a gap for the other to climb through. Keep an eye on the first lemming. He should build at the edge of the acid until he hits his head and turns. The climber now trips the gate and falls. Between these 2 you now have to build up to the platform, and then up to the balloon. Finally, explode the leading lem of the pack as he starts to walk left - the others will fall through the hole and walk to the balloon.
8.3: Under and Up
Needed - 48/60, Saved - 58
Build twice starting about 5 rivets from the teleporter so that the lems fall into the tank. Forget about the 2 at the bottom. To get out of the tank, build again about 5 rivets from the edge. They go through the teleporter and fall - build from the left back up to the teleporter. They'll all reach the balloon except the 2 at the bottom.
8.4: Nice shootin tex!
Needed - 42/50, Saved - 42
Make the first lem at the bottom build 1 or 2 paces after the metal strip. Make the one behind a blocker. Continue building until he hits the moveable platform - he should now turn and head back down the stairs (only if you have started building at the correct spot). Build underneath the hanging metal wall to provide a landing spot for the others above. Blow up the blocker. After 5 lems have died, the moveable platform lets the others home. Make a blocker at the very right hand edge of the wooden section for the topmost lemmings then explode it. Do the same again so they walk through and head for the balloon.
8.5: Water way to go
Needed - 25/30, Saved - 29
Make the first normal lem punch through the wall, and the second a blocker. When he reaches the other side of the water tank, build up and over the metal wall. He will hit the switch, walk over the second tank. Before he reaches the second switch, dig down and when he falls, build so he turns. Bash through the wall and make him a climber so that he reaches the switch. Release the other lems by exploding the blocker. As they reach the hole before the second switch, build over it so that they trip the switch. This will release the water lems who will reach their balloon through the teleporter.
8.6: Quick as you can!
Needed - 96/101, Saved - 99
2 lems fall out of the first exit - make the first a blocker immediately. Make the second a floater just before he hits the ground. Make him dig through the thin green ledge. Meanwhile, as the others walk left on the second block, bash through to the left so they have further to walk. Make the first lem bash through the wall then make him a bomber before the switch so that he trips it then explodes. The others now fall into the tank. Increase the release rate to 99 and use the 2 bridges to build them out.
8.7: Watch out! Evil about!
Needed - 45/50, Saved - 49
Make lem 2 a blocker. Lem 1 should build at the dark green block up to the wooden section of wall. Bash through, then build again. He turns and when he gets back to the top of the bridge again, extend it by one step, so that next time he returns he lands on the block below. Build up to the hanging block so he turns, then build up to the switch. He should trip the switch which brings out the moveable steps. Mine through this bridge and then use more bridges to get over the wall and then across to the steps. Blow up the blocker to release the others.
Alternative solution from Per: Increase the release rate to 99. Make lem 1 a blocker at the end of the platform. The second lemming to turn around should be made a blocker when all others have walked by him, leaving one lemming to the left (with as much space as possible). This single lemming should start building up to the left wall when turning around at the blocker, bash through and immediately build again, repeating the procedure at the next wall, he will reach the balloon. Now build over the left blocker to free the crowd.
8.8: Take Her to Warp Speed Captain
Needed - 12/25, Saved - 23
Bash through the wall. Slow down lem 2 by bashing air. Trip the switch just before the water on the left. The wall moves and they turn. The first one falls and trips the next switch and dies. Make the next lem a climber so he goes up and through the teleporter. Dig down at the purple block and when he's walking left dig down through the last platform. After he speeds up, dig or mine to avoid the shredder. Use bridges to get the rest up to the teleporter.
Needed - 48/53, Saved - 50
Make the first normal lem a blocker almost immediately and increase the release rate to 99. Make the first acid lem a climber and when he lands the other side of the 1-way block, mine so he hits metal and turns. He trips the switch and should then bash the block. Hopefully at least one of the acid lems will sink to the bottom and trip the switch - sometimes they just carry on walking at the top. The climber will climb out - when he is near to the bottom of the ramp, build a bridge for the others to fall on. Blow up the blocker. You will need another blocker after they fall to turn them round. Nuke remaining lems.
8.10: Walk the plank … or join the crew?
Needed - 75/100, Saved - 96
Make the first lem at the bottom a blocker soon after landing. Increase the release rate to 80 at the top, then make lem 1 a blocker just before the accelerator. Make lem 3 a blocker to trap lem 2 between them (they should be as close together as possible). At the bottom make 1 lem a climber and floater. Build twice over the lava. He falls and walks up the steps - near to the top, bash through underneath the teleporter. Then mine and build to turn him and build back up to the teleporter so he enters it from the left. When he reappears at the top, build up over the wall and bash through the 1-way wall. Now make 2 climbers and floaters at the bottom. When the first lands, block then use the second to bash through the 1-way wall. Explode the blocker. These lems will now join those at the top. At the top - explode the first blocker so that lem 2 will walk right just as the moveable gate goes back. You need to make the blocker a bomber after the weasel hits the switch whilst walking left - about 3 rivets from the left wall. This lem speeds up and trips the gate which will release the weasel. Once the weasel has walked right and hit the switch for the last time, explode the second blocker to allow all the rest to reach the balloon.
9.1: Bamboo Maze
Needed - 48/50, Saved - 50
3 lems go through the moveable gate, the rest are trapped. Dig down twice then bash left to the switch. They all fall to the next level. Now use digging and bashing to take 2 lems left to the switch at the bottom left. Once they have tripped the switch bash through to the teleporter to the right and when they come out of the other teleporter, dig down to the balloon. Meanwhile take the third lem over to the switch on the right where he'll be trapped. The other lems fall - use digging to get them down to the same teleporter as the other 2. Watch the trapped lem - he will be released at one point and you can bash him out to join the rest.
9.2: Can't Get There From Here
Needed - 49/50, Saved - 50
The first lem to fall mines after a few steps to land on the metal block. 2 should turn back - make them both climbers. When the ones on the right head left, mine towards the metal to stop them falling into the tank. The first climber climbs the small metal wall and should then dig down, then bash. The other one should mine right to stop him climbing back over this wall. When the first climber climbs the wall over on the left, make him a bomber so he makes a hole for the second climber to go through to reach the gate. As he turns back past the balloon, dig down then mine to make a path for the rest. Increase the release rate to 99. Use bridges to get the rest into the tank and then out again.
9.3: Lemmings Four the Drop
Needed - 4/4, Saved - 4
Start with the first lem on the left. Dig down as he's walking right. He drops - build at the edge so he hits the wall and then walks to the balloon. Now go to the third lem. Again dig as he's walking right and make him a floater. Build twice at the edge so he hits the moveable platform and turns. Build at the left edge, then at the next edge and the next. He trips the switch to move the platform. Lems 2 and 4 should now dig while walking left.
9.4: Booby trap
Needed - 46/50, Saved - 49
Increase the release rate to 99. Make lem 1 a climber and floater. Bash through the wall, past the switch and back again to trip the switch. The others walk along the bottom to the teleporter and should reach the balloon before the weasels catch up (apart from lem 1).
9.5: Hit 'n' Run
Needed - 10/11, Saved - 10
Make the lone lem on the right bash air 3 times in order to slow him down and let the others catch him up. They will all end up trapped upside down. Make a climber go left. When he reaches the top, build just before the anti-gravity pad so that he turns, then when he comes back he will walk over it and continue upside down. Just after he flicks the switch, block and bomb him so he can't flick it back again. Now use the rest of the climbers going right - they will all reach the balloon. There will be one lem left, who will walk left. Turn him by mining up to the metal and he will walk to the balloon.
9.6: The high dive
Needed - 20/40, Saved - 38
Lem 1 falls then should dig on right just before the overhang. Make lem 2 a blocker before the hole. The next to go left should again dig down just before the overhang then bash. Build up to the metal. Put a blocker just before the acid. Make lem 1 a climber then bash and dig to trip the gate. The others should now continue to build up to the balloon. Increase the release rate to 99. The trapped climber should bash right to the balloon. Blow up the blockers.
9.7: Battle O' Lemmuckburn
Needed - 43/50, Saved - 46
Decrease the release rate to about 15. Make lem 4 a blocker then increase the release rate to 99. Lem 1 should dig down for a bit then bash. While lem 3 is walking left, bash then dig down. Lem 2 should follow lem 1. Lem 3 should then dig down through the wooden floor to sacrifice himself to kill the weasel. The pool should now stay empty. Make lems 1 and 2 floaters, and lem 1 a climber. Lem 1 climbs out of the tank, hits the wall and when heading left again, should dig down a deep hole to trap the other weasel. Stop digging by building, and when he heads right again, bash through the wall - the weasel will kill him and end up in the hole. Now make lem 2 a climber and build over this hole. Bash through the next wall and trip the switch. Blow up the blocker at the top. Lem 2 climbs up and should be made a bomber to make a hole in the wall. When the other lemmings reach the tank, make one a climber. When he reaches the top by the balloon, mine to turn him then mine a path for the others to walk up. After he finishes mining, build to turn him, then build over the top mineshaft and head for balloon. Now build the others out of the tank.
9.8: Feeling Gravity's Pull
Needed - 50/66, Saved - 60+
Increase the release rate of the middle 'trapped' lems to 99. You'll then need to switch between the left and right sets rapidly to do the same set of actions with each. Make the first lem on each side dig down when walking away from the water, then when he reaches the edge below, build to the wall. Bash then dig so they are now trapped under the water. Make one of the middle lems dig so they fall down a level. Back at the others on the left - make a climber going left. Bash through the wall then immediately build up to the anti-grav pad. While he is building, do the same with the lems on the right. Back on the left - the lem will trip the gate then rejoin the others and head left again. When he reaches the top of the bridge he built, mine down so he falls on the second block. He climbs up the small wall - dig down to level with the platform then build across. Do the same for the climber on the right. The lem on the left now goes through the teleporter and appears on the right. As he gets to the end of the metal, build to turn him. He walks to the anti-grav pad and turns upside down. Again, build at the end to turn him. He will now reach the switch and trip it. Do the same with the climber on the right. All the trapped lems in the middle will now reach the balloon. This gives you the required number, but you also be able to free the ones at the bottom using the remaining bridges. When they come through the teleporter, make sure to dig or mine after they pass over the anti-grav pads and you can then get them to the balloon.
9.9: It's a hard life
Needed - 45/50, Saved - 47
Make the second to last lem on the right a blocker so that the last lem turns. Mine down to the bottom. Those on the left should dig down. Make the first lem a floater and the second a blocker to hold back the others. The floater should build when he lands, to turn him, then build bridges for the others to land on. Then dig through the bridges. Once the miner on the right reaches the bottom, make him a blocker to the left of these bridges to stop any lems heading left. Now use the floater to build up to the mined pathway. Blow up the blockers.
9.10: Waste not want not. part I
Needed - 10/10, Saved - 10
Let 3 lems fall then increase the release rate to 99. Make lem 1 a climber and floater. He trips the switch then should mine about 5 rivets from the edge. He walks back and the others follow. When he lands, walk almost to the metal then dig down half way and then bash so he turns and climbs out but the rest are trapped. He should then dig down to land before the gate so he walks through it. He walks into the anti-grav pad and turns upside down. When he is half way across the wooden bridge, dig up. When he lands at the top of the screen, build to turn him. Then he walks left - build over the gap. While he is building, free the others by bashing right. The climber should now reach the other gate to the left of the exit and reach the balloon. When the others reach his bridge, mine through it and they should now also reach the balloon.
NB - this is how I did it, but the solution for Waste not want not part 2 also works here!
9.11: Ouch me head
Needed - 50/50, Saved - 50
Lem 1 mines about half way along the first section. Lem 2 walks on. Make lem 3 mine right. Make lem 2 a floater. Build just before the metal edge so he lands on the first platform. Then build twice. He lands, build to turn him then build up twice. He will then turn and head of the balloon. Use a bridge to free the others.
10.1: Topsy Turvy
Needed - 98/100, Saved - 99
Lem 1 at the bottom builds twice 2 rivets after the patch of snow. He and 2 others can now build to the left and reach the anti-grav pad (you may need to slow the other 2 by building). Walk to the left and dig through the snow, then dig again to the left of the lever. When on the ceiling make the first a blocker and the other 2 climbers. Make the first into a bomber as he starts climbing to make a hole for the other to climb through. He will turn the right way up and should build to the left to catch the others. Use a bridge to release the rest. Let them hit the switch to disable the anti-grav pads, then dig down and when they reach the bridges at the bottom, dig through. Nuke the blocker.
10.2: The Legend of Smelly Belly
Needed - 15/15, Saved - 15
Make lem 1 build twice just after the metal strip hidden in the grass. Make 1 lem a climber and floater. He goes through the gate then climbs - build up to the next gate. This one lets out 5 more lems. Dig through the bridge at the bottom and build over the metal wall. Have the last lem repair the bridge then carry on building until he reaches the gate at the top. Meanwhile, the lem over on the right walks back down his bridge - build to turn him then dig down. When he reaches ground level dig down - this will be a trap for the bottom weasel. The lem now on the top level does the same and should also end up on the ground going right. When he trips the top gate and frees more lems, make sure they dig through the bridge so as not to follow him. Now take one of the trapped lems at the bottom and make him a climber going right. After he walks through the gate, build up and as soon as he reaches the metal dig down. He will now reach the balloon. The weasel will follow and be trapped. Make another climber go right and build over the trap. Now build to make the others follow.
10.3: Where's Carol Vorderlem?
Needed - 4/10, Saved - 10
Lem 1 mines almost immediately, lem 2 is a floater. Make the third a floater too, he goes left and lem 4 should mine left just to the left of the exit. When the miners are level with the top two gates, bash through. 3 lems end up trapped each side. The floaters end up in the middle on the top moveable platform - make each a climber going in opposite directions. Meanwhile use the 2 lems left in the middle to dig and bash through to the lower 2 gates. These must be tripped before the other lems reach the top. When the floaters land on the ground, build up to the walls for the others to land on. Climb up each side to the top 1-way walls and bash through. When the climbers are on the ground again, build over the anti-grav pads so they can climb back up and bash through to rescue the last 2 trapped lems. When they reach these bridges again, dig through them. When they reach the top anti-grav pad, they will fall all the way down and into the balloon.
10.4: Use the Force Lem…
Needed - 99/100, Saved - 99
Decrease the release rate down to 1. Make the first 2 lems floaters. The next 2 should both mine when about half way up the ramps. When both floaters reach the metal strips at the bottom, build up to the platform with the switch. Lem 2 should just trip the switch before the others fall down. Lem 1 walks over, turns and walks right again - now bash through the bridge and let him walk on. There should be 2 lems close behind him - make the first dig down just by the bottom switch. The second should walk on. The digger should just make it through to the ground before any more arrive. They should now all fall and walk right. Increase the release rate to 99. Put a blocker on the far right platform so that they all walk up to the balloon.
10.5: Scale that wall…
Needed - 46/50, Saved - 47/48
Make lem 1 build at the end of the metal and make lem 2 a blocker. Lem 3 should build left up to the teleporter. When he emerges and lands, build again immediately. He flips the switch and all but 2 should now be trapped here. Of the 2 going left, let them go through the anti-grav pad then block so that one heads right. Build across the gap. He should trip the switch to free the weasel. Now go back to lem 1 - he should be made a climber and floater as the weasel is walking left. Build at the top. He should hit the switch then climb the wall and bash through to the balloon. Free the others by bashing through a bridge. Nuke the blockers.
10.6: Going in all directions
Needed - 44/50, Saved - 48
Make lem 1 a floater and climber and lem 3 a blocker. Lem 2 should build at the edge, then across the next gap and then again back and forth to get over the wall. Meanwhile, lem 1 should build up to the switch and trip it then walk on and die. Blow up the blocker to allow the others to reach the balloon.
10.7: Rocket Science
Needed - 30/50, Saved - 50
Make a climber going left. Build about half way across the top so that he completes the gap then heads right. Just before the gate, mine down then bash underneath. He should have no earth above him. Turn him by building and when he gets back to his bridge on the left, build again to turn him. Mine down to the others and when he comes back up, again build to turn him and build over the mined path. Now he heads right again - when half way across the tank build and continue to build until he hits the block then turns. Turn him back by building again. Bash through the wall and through the small wall near the balloon. Meanwhile, build the others out of the hole.
10.8: Time is of the essence!
Needed - 48/50, Saved - 48
Make lem 2 and lem 3 blockers a short distance from one another. Lem 1 should then build across the gaps - for the first four gaps, don't build right at the edge, but start a couple of paces before the edge. At platform 6, build twice, starting one pace before the edge. This lem should then land on the small top platform before falling onto the bottom platform. From here, build up to the balloon. When just over 1 minute is left on the timer, explode lem 2 to free the rest, then explode the last blocker.
10.9: Odd Jobs
Needed - 99/100, Saved - 100
Make a climber and floater going right. When he gets to the far right, mine to the metal to turn him. He will climb the steps and flick the switch at the top, rejoin the rest and now climb left. When he reaches the far left, mine to the metal and when he turns, mine again to the tank. As he reaches the 1-way wall, bash for a bit, then dig and when he gets to the right, bash. Now release the others - dig down then mine right.
10.10: Reduce and Simmer
Needed - 16/20, Saved - 18
Make the first lem a blocker just at the last platform. Make lem 2 a blocker on the left before the shredder. Build right, just before the switch. Make a hole in the bridge so the others can't follow. Keep building until he falls onto a platform, then build from the last platform to the ground by the balloon. Mend the hole in the bridge and blow up the blockers.
10.11: Waste not, want not. part 2
Needed - 10/10, Saved - 10
Make the first lem a climber and floater. When he gets to the fourth rivet from the edge, mine down so he turns. The last lem should just get through before he hits the switch again, When near the moveable door, build - he should turn, carry on building and head right. Slow him down by digging or bashing air so that the other lems are all through before he hits the switch again. He turns again - build over the switch. He will now climb and reach the gate over on the left. Mine to turn him then he'll head for the balloon. The others should reach it too.
10.12: Touch the ground turn around
Needed - 19/20, Saved - 19
Increase the release rate to 99. Make lem 19 a blocker and then bomber. Lem 20 should turn. When on the last step of the slope, start building. He should just reach the top before the others catch up.
11.1: Which Switch is Which?
Needed - 48/50, Saved - 48
Make the first 3 lems climbers and floaters. Make lem 1 a blocker when he falls to the ground by the balloon. The next lem will turn left - build up over the gap up to the trapped lemmings. Blow up the blocker. Meanwhile, watch the lem on the left. Turn him by building before he reaches the switch on the platform, then bash through the wall. Build at the edge to turn him and again at the other edge, so he now hits this switch. Increase the release rate to 99. The other lems now go to the balloon. Blow up the remaining lem.
11.2: When Two Tribes go to War
Needed - 18/20, Saved - 18
Make the first acid lem a blocker and the next a floater, who falls left. The next lem should block. As the floater is walking right, make him a climber and when he reaches the ledge, bash through the 1-way wall. Build twice at the edge. When he is past the second 1-way wall, build to turn him, then bash through. When about two thirds of the way down the staircase, build to turn him. Again, build to turn him after the 1-way wall, then mine down and bash through to the water lems. Blow up the blockers to release the lems at the top. Make sure the acid lem doesn't reach the water - stop bashing before he breaks through. Then use a water lem to bash through to the path he has made.
11.3: Bash Street Kids
Needed - 64/70, Saved - 67
Make the first acid lem a climber and floater. Make the first water lem a blocker. When the climber reaches the gap, build over the gap and bash through the wall to the gate. Make a water lem a blocker just at the wall at the left then bomb him. The water lems will now walk to the balloon, tripping the gate in the process. Back at the top - make a climber going right and when at the top of the wall, dig down. Block him and bomb him at ground level. When they reach the bridge, dig down. Explode the last blocker before they reach him. Turn the remaining climber by mining to the metal before the water.
11.4: Let's get those fingers moving
Needed - , Saved -
Make lem 1 a floater, lem 2 should mine right and lem 3 should mine left to trap the rest. Lem 1 should build left from just after the overhand at the bottom - on the green line. When he turns, build up to the overhang. Now make all the lems climbers. Use a bridge to free those at the top.
11.5: Something Fishy!
Needed - 12/15, Saved - 15
Make the 5 lems on the right into floaters as they fall, and the first a climber too. The lems on the left - build left from the edge of the fourth step from the top. Then bash through. Make a climber climb up the metal and bash through to the switch. Now take the a lem on the right and bash through to the left. At the top again, build up to the metal wall. Then mine down to the bottom. The five at the bottom need to use the last bridge to build over the gap to join the others.
11.6: T is for Teamwork
Needed - 2/2 , Saved - 2
Lem 1 goes right, lem 2 goes left. Slow down lem 1 by building. Turn lem 2 by building just as he reaches the switch, then build over the gap that appears. Make him a climber and floater. When he falls to the metal platform, build up to the switch. Let him make his way to the bottom switch, where he's trapped. Back to lem 1 - make him a climber and floater. He makes his way to the bottom, then heads left - build over the small gap at the base of the stairs before the accelerator. He hits the anti-grav pad and turns upside down. Now dig through so he goes to the next anti-grav pad and turns the right way up. Build over the gap, then go into the teleporter. He emerges to the left, trips the gate - immediately build up to the next gate. He should climb up and reach the balloon. Lem 2 should now bash the block and head through the teleporter. When he emerges to the left, build over the gap. He passes through the accelerator - when he's above the gate mine down so that he trips the gate and reaches the balloon.
11.7: Don't let them out!
Needed - 40/50, Saved - 47
Slow the release rate to 1. Let lem 1 drop, make lem 2 build at the edge. Make lem 3 a floater. When lem 1 is walking over the water, dig down. When lem 3 reaches this hole, build across. Make lem 4 a blocker a few steps up the bridge. Lem 2 reaches the switch at the top and should open the wall just as both weasels are walking left - they both fall down the hole and drown. Lem 3 should reach the bottom safely. Mine until just under the arrows, then bash through. Build to stop bashing when he's clear of the block, then block and bomb him. This should make a hole clear through. Blow up the blocker at the top and increase the release rate to 99. When they reach the hole left by the bomber at the bottom, build up and they should walk to the balloon. Bring home the lem left at the top by making him a climber going left, and then turning him with a bridge.
11.8: Speedy Gonzalez
Needed - 52/53, Saved - 52
Ignore the lem on the far right - he will reach the balloon. Make the first lem from the middle a blocker on the moveable metal platform. Make the first lem at the top a blocker too. Lem 2 from the middle will head left. Immediately he emerges from the last accelerator, build up twice to the switch. The other blocker will now fall and join him in the tank. Blow up the blocker at the top. Build out of the tank on the left and they will fall down and when they reach the far right, mine through.
Needed - 48/50, Saved - 48
Slow the release rate to 1. Lem 1 builds at the edge. Slow lem 2 down by building. Make lem 1 a blocker after 8 or so steps. Make a climber and floater go left. After he lands, let him walk under the first platform, then dig down and build so he turns and trips the switch - he'll now die. Blow up the blocker and increase the release rate to 99.
11.10: Lemming be thy name…
Needed - 51/60, Saved - 51
Make the first lem at the top a climber and floater, and also the last one. All the rest will die. When lem 1 is just over half way up the slope after the 1-way wall, mine down so he goes through the teleporter, with the other climber close behind. When they emerge, make the second a blocker, so all the other lems will go to the balloon. Blow up the blocker.
11.11: 'Tanks' a lot
Needed - 76, Saved - 76
Ignore the water lems. The lone lem hits the switch which releases the shredder - but it shouldn't hit him. When he reaches the gap it has made, build over. Build again twice from the top of the ramp. Stop building by bashing. Make him a climber and floater. He climbs to the top and trips the gate. Build to turn him, then when he lands, build again over the gap.
11.12: Two laps finale
Needed - 50/50, Saved - 50
Make lem 1 a floater, lem 2 a blocker. Lem 1 builds over the gap at the bottom, starting 1 line away from the edge. When he turns back, build up to the left, starting about half way along the platform. Build until he hits his head and turns, then build up to the right starting about a third of the way down the bridge. He then heads down the steps - build again to the balloon, starting on the fifth step from the bottom. To free the blocker, make him a bomber. At the end of the countdown, just before he explodes, make him mine - he will not explode, and will walk on, freeing the rest. (An alternative to this is to make lem 2 build a few steps, then block. To free him, make another lem mine the stairs.)
11.13: The Diving Board
Needed - 98/100, Saved - 98
Make the first water lem on the right a blocker. Normal lems - make one of the last build over the gap, then build back left. Make the first water lem to reach the left edge a blocker. Make the normal lem a climber - he will hit the switch and carry on walking - just before he reaches the balloon, bash through the wall. Blow up the left water lem blocker and they will fall into the tank and walk to the balloon. Nuke the last blocker.
12.1: Green with Envy
Needed - 15/15, Saved - 15
Let acid lem 1 walk right, acid lem 2 should dig down to trap the rest - build to stop him. The normal lems - dig down with the first and build to stop him. Water lems - first walks right, make him a climber. The second should mine so the others will turn left. Bash through the wall and they walk to the balloon. When acid lem 1 reaches the ground, build up to the metal platform. He will walk to the balloon. When water lem 1 reaches this bridge, mine through it. Make an acid lem a climber going right, then dig down so he goes into the acid, trips the gate to cover it, then goes through the teleporter to the balloon. Now make all other trapped lems into climbers going right and they will follow him to the balloon.
12.2: Anger, Love, Hate
Needed - 40/50, Saved - 49
Make lem 1 a climber and floater and lem 2 should build twice, just before half way along the ground. Lem 3 should also build about three quarters of the way along, in order to minimise the drop. When lem 4 walks back right to the ledge - build to close the gap, slowing down any behind by building. Meanwhile, when lem 1 reaches the top of the wall, build twice. He falls to the metal platform - build up until he turns. Then build left of the switch so he will turn back and hit it. Make another climber and bomb him so that he makes a hole in the bridge at the top of the wall. Now finish the first bridge so the rest can go over the wall.
12.3: All in…
Needed - 51/51, Saved - 51
When they reach the steps going down on the right, dig down, then mine left through the wall. Make lem 1 a climber and floater. Bash through the wall and build over the gap just before the tank. He turns - bash through the 1-way wall. He climbs back up right - bash through the wall so he falls to the switch which releases the bottom lem. When the bottom lem reaches the tank, build up and then across to the teleporter. Use a bridge to free the others.
Needed - 50/50, Saved - 50
Once you've got over the shock - just click away!
12.5: No clues… hee hee hee hee!
Needed - 40/50, Saved - 45
Lem 1 should build left twice, starting just left of the exit. Then bash through the wall. Once through, make lems 2, 4 and 6 into blockers. Lem 1 should mine down 2 lines before the metal. When he turns and heads down the steps, build a bridge for the others to land on. Then mine down to the next set of steps to make a pathway for the weasels. When he gets back to the top again, bash through the wall - the weasels will kill him. Once they have passed the lems at the top, blow up lem 2. Lem 3 heads left - when he gets to the ramp just before the metal, mine on the third step from the top, then build. He dies. Now when the weasels come back, they should fall onto the block and trip the gate at the bottom. Blow up lem 4. Lem 5 should build a bridge over the hole before the balloon. Blow up lem 6 to release the rest.
12.6: Last one to the top…
Needed - 29/30, Saved - 29
Let lem 1 walk on, but lem 2 should bash about 4 steps from the top of the ramp to stop the others following. Put a blocker at the bottom of the metal steps. When lem 1 reaches the edge of the sixth step down on the right, build up to the gate. After he passes through the gate, build to turn him. When he gets to the gap on the stairs, build up. He should fall down the gap between the first 2 steps. Bash through the wall. He trips the gate and dies. Release the other lems by building up the ramp - don't build too high (stop the builder by bashing). They will walk home. Release the blocker by bombing him, but before he explodes, make him mine. Turn him by building. (An alternative to making this blocker, is to build across the gap at the end of the metal stairs on the left. Slow down those behind by bashing, building etc.)
12.7: The Long and Winding Road
Needed - 5/20, Saved - 20
Make lem 1 build across the gap, and lem 2 a floater. When lem 1 reaches the first flat section, dig down then mine. Stop mining by building and mine left. Increase the release rate to 99. Meanwhile, lem 2 goes upside down and lands on the bridge. Make him a climber, so he walks upside down past the balloon. Dig up and he should end up in the balloon. Back to the others - make the last one build across the gap, let the others fall. Make the builder mine down after crossing the gap so he ends up at the bottom with the rest. They should now all reach the balloon.
12.8: Just you wait
Needed - 98/100, Saved - 98
Make lem 1 dig down immediately he reaches the dirt ramp on the right. Make him a floater. Make lem 2 a blocker. Make lem 3 a floater and let him walk. Make lem 4 a blocker just left of the exit. Lem 1 falls and walks right. When he reaches the single step before the trunk on the far right, build up twice and make him a climber, so when he turns round, he heads left. Bash through the wall after the far left switch. Meanwhile, make lem 3 a climber while heading right. Lem 2 should go through the teleporters, flick the switch and reach the balloon. When lem 3 reaches the top of the metal wall just left of the hole dug by lem 1, build once for the others to land on. Blow up the blockers (or save them using the 'make them do something before they explode' strategy) and the rest will follow him home.
12.9: Turn on! Tune in! Switch on!
Needed - 94/100, Saved - 95
Decrease the release rate on both exits to 1. Lem 1 going right mines as soon as he reaches dirt. Make lem 1 going left a blocker just left of the dirt to the left of the first exit. When lem 2 turns, mine down through the dirt. Back on the right, let 3 lems go through then make the fourth a blocker. Let the first 2 go through the anti-grav pad, but the third should build at the second rivet of the tank, so he missed the pad. Make the first 2 into climbers. Back on the left - when the miner breaks through and falls make him a blocker almost immediately. Increase the release rate to 99 on both exits. When lem 3 reaches the wall, bash through it. Lems 1 and 2 climb - just before the switch, make lem 1 a blocker so lem 2 turns and falls down a level - now build. Lem 3 will fall onto this bridge, then flip the switch. Now dig down to the next level. He flips the switch - dig down again. He flips the last switch - now bash through the wall and make him a climber and floater. He reaches the anti-grav pad - the instant he lands on the ceiling, make the blocker holding the rest back a bomber. With luck, the timing should be such that as lem 3 hits each switch, they all land on the platforms. When they reach the tank before the balloon, use a bridge to get out. Nuke the remaining blockers.
12.10: My friend the end
Needed - 49/50, Saved - 50
Make lem 1 a floater just before he lands, also lem 2. When lem 1 turns to walks right again, build once. Make lem 3 a floater. Then make a climber and floater go right and increase the release rate to 99. Watch the climber and the lone lem on the right. When the lone lem reaches the line in the metal just before the switch, build and after 9 or 10 steps, bash so he doesn't turn. Meanwhile climber 1 should emerge from the teleporter and fall onto the platform - build up. Make the lone lem a floater - watch him and blow him up after he hits the switch at the bottom. When climber 1 heads back down his bridge, build up to the teleporter, then make another climber and floater go right from the other lems. When climber 1 emerges from the teleporter, build up a couple of paces from the edge. He should then turn and head back through the teleporter. Climber 2 will climb the wall and fall - build up over the switch. Watch the timer - before 1:30 is left, build a second bridge to get the others out of the tank. When climber 1 reaches the wall before the balloon, build twice, starting at the metal block. When climber 2 follows, either dig down the small wall or bash through it. The other lems should catch up and just make it before time runs out.
Alternative (and better solution) by Per : Increase the release rate to between 7 and 9. Make lem 1 a floater. Make lem 2 a floater and climber. Make lem 3 a floater. Now lem 1 is on his way back and when he turns around at the left wall make him build twice. Make lem 4 a floater. Increase the release rate to 99. Meanwhile lem 2 has pulled a lever and starts climbing a wall - when he falls down, make him build towards the teleporter. Make the lone lem on the right a floater - by the time he hits the switch which floods the tanks, the other lems should be safe. When lem 2 lands on the ledge, make him build. After the lone lem has tripped the switch at the bottom, blow him up. Lem 2 should build at the other end of the ledge, so he turns back left again. He goes through the teleporter and flips the switch so the others join him. He should then dig down the small wall, then build twice to reach the balloon, starting on the small metal block in the ground.
12.11: My finest moment
Needed - 49/50, Saved - 50
Make lem 3 dig down just as he reaches the countdown timer, so he will hit the metal block below. Make lem 1 mine when he reaches the fourth line from the left wall. Lem 2 turns and should mine right on the line after the gap, so that he is aiming at the metal block. When lem 1 finishes mining, build before he falls When lem 2 is level with the other trapped lems, bash towards them. Increase the release rate to 99. Lem 1 falls onto the platform. When he is nearly at the end, mine down to create steps using the block underneath the platform. Bash through the wall, then build over the water.
Alternative (but trickier)solution by Per : Increase the release rate to 30. Make lem 1 a miner before the door, so he hits the metal block and will turn. Lem 2 walks on. The next lemming to turn right should mine right when under the hatch, so he will also hit metal. Lem 2 heads right again and should dig just before he passes through the door. Increase the release rate to 99. Now the tricky part - make lem 2 a bomber so that when he falls out of the hole he is digging, the countdown reaches zero just at the moment he stands on the ground. At this moment, make him build and then build again. The remaining lems can now mine down to these stairs.
12.12: Mission Impossible
Needed - 20/20, Saved - 20
Top right - dig down until almost at the metal, then bash left and bash again, then build up to the platform. Bottom right - a climber digs down the 2 walls then builds over the 1-way wall. Top left - build 2 bridges over the gaps. Bottom left - bash through both walls.
12.13: Race Against Time
Needed - 45/45, Saved - 45
Make the lone faller a floater just before he hits the ground and build over the gap. Make him a climber. Make the first lem from the left a climber and floater. The second lem should mine right just after the centre right block and when the next lem heads left, mine just after the centre left block. The first climber should mine just underneath the stairs to turn him. The second climber should build up to the stairs. When the first climber heads left, mine down when about a third of the way along between the 2 metal blocks. Just after he starts mining, have a lem over on the left mine right, also about a third of the way along. When the climber reaches the bottom, build to turn him, then build up to the path he's mined. All should now follow him up to the balloon.
12.14: It's Going to Take Time
Needed - 99/100, Saved - 99
The first lems going left and right should build, exactly at the edges. Make lems 1 and 2 going right into climbers and floaters. Put a blocker at the left edge of the platform. The climbers reach the top of the wall on the far right - lem 1 should mine just after the metal block, lem 2 should build just at the edge of this metal block. Lem 1 turns and heads left. Mine down to ground level. You will now need to switch back and forth between these 2 climbers. Lem 1 should dig down through the wall he climbs, then bash through the 1-way wall. Dig down the next wall, and bash through the wall with the switch on top. Dig down the next and also the last wall. The others can bash through the last 1-way wall. In the meantime, lem 2 climbs over the 1-way arch at the top. Walk into the tank with the switch at the right end, build to turn him at the switch, so he walks back, tripping the switch. Bash through both parts of the 1-way block, then build to turn him. Build up to the wall of the tank. Then, this time, build over the switch in the tank, so he doesn't touch it. Bash through the next set of 1-way walls. Build up to the next 2 walls and then bash through the next 1-way wall. Hit the switch then dig down and bash. By now, the others should be heading up the mined path on the start of their journey - use a bridge to get them out of the first tank. They should all reach the balloon, avoiding the shredder.