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    The Outdoor Levels Walkthrough

    Outdoor 1: Pa-tent-ly Obvious

    Use whatever Twister skills are required to burrow a tunnel at an upward slant to the exit on the right.

    Outdoor 2: Swing/Roundabout Theory

    Make the lead lemming a Stacker right next to the fence post on the right side. When he comes back around and below where the lemmings pack is, make him a Laser Blaster.

    Outdoor 3: Glide Like the Wind

    (This level could just as aptly been named: Frogs have an insatiable appetite.)

    There's a knoll to the right of the entrance. When the lead scout gets to the top of the knoll make him a Hang Glider. Use the fan to guide him to near the top of the 1st bare tree where a frog waits hungrily below. When he gets up to the top make him a Platformer. When the gap is completely bridged, make him a Jumper twice to get ahead of the those who are following him. When he gets up to the narrowest part of the hill with another hungry frog on it, make him a Flame Thrower enough times to get through the hill. Have him Platform across the gap on the right. Now sit and watch the eyes open and close overhead and wonder what it might be.

    Outdoor 4: Deliverance?

    Make the 1st lemming a Kayaker as soon as he gets in the water. Make the 2nd lemming an Attractor. When the leader gets on the bank on the other side, make him an Archer and have him shoot an arrow into the opposite bank. Make the lemming behind the Attractor a Jumper. Make him a Glue Pourer, then make the Attractor a Glue Pourer.

    Outdoor 5: Friday's Walk

    Make the 1st lemming a Stacker as soon as he touches down. Make the next lemming Jump several times to get ahead of the pack. When he gets to the right end of the landing platform, make him a Roper and set the grappling hook in the corner where the fence rail joins the fence post. Make him Jump over the fence post. When he's in a good position, make him rope to the edge of the tall mushroom high on the right. When he gets on the right side of the small brown rock in the grass, make him Rope several times in a zigzag pattern, making sure the last rope goes to the left. Have him Club Bash through the tree trunk. As he does so, go down quickly and make someone Rope to the top of the fence post that is blocking the way. Now have the leader Platform across the final gap.

    Outdoor 6: The Magic of Mushrooms

    Make the 1st lemming Jump over the 1st small gap, then make him Platform to the right at the very next gap. Let him fall to the mushroom below, then Rope right to the next mushroom. When he gets to the right edge of the platform, make him Rope down to the mushroom below. When he gets to the right edge of that mushroom, make him Rope down to the left side of the platform, leaving very little clearance to the left edge of the mushroom on the platform. When he turns around and walks left, make him a Fencer. After he drops down to the next platform below, you should be 2 platforms away from the exit. When he walks down the slope of the platform he is on, make him Rope up to the left edge of the mushroom above. Next, have him Rope down to the exit. Go back to where the others are circling. Make someone in the left corner of the pit a Roper and have him set his grappling hook up to the right side of the gap overhead.

    Outdoor 7: Natural Selection

    Make the 1st 20 lemmings (you have to count them, but can be off by 1 or 2) Shimmiers when they get under the platform on the right. Make the next 20 or so lemmings Floaters. Make the last lemmings Jumpers and have them jump to the fence rail at the bottom of the ramp. Starting with the lemmings above the right-most exit, set Bombers right next to each fence post. Go to the middle exit and set Bombers to go off under the left fence rail, but not too close to the left fence post. Keep setting Bombers off until they break through to the exit below. Now go to the left exit. As a lemming walks left over the grape vine, make him a Bazooker. Keep repeating until they break through the rock pile.

    Outdoor 8: The Laws of Tradition

    Make the 2nd lemming an Attractor as soon as he touches down. Make the 1st lemming a Platformer. When he gets down on the green ramp, make him Platform over to the next ramp and also across the small valley above. When he gets up high enough make him a Fencer. When he breaks through the wall, make him Platform over to the next green ramp across the tops of the looping green vines. When he turns around and starts down the ramp make him Platform to the left. Go release the rest of the lemmings by making the Attractor a Fencer. When the leader arrives over the pit with the exit, make him a Stomper over the mushroom or down on the next platform.

    Outdoor 9: 22934

    (I don't know what the title means either). Make the 1st lemming a Runner as soon as he lands. When he gets to the end of the green vine ramp, let him jump unassisted to land on the green leaf on the right. When he gets up and turns around, make him a Builder before he falls off. Now quickly make the 2nd lemming a Parachutist. Make the next 3 or 4 lemmings Jumpers until the bridge is complete. The Parachutist will complete his fall and walk up a vine hill. At the top of the hill make him a Builder 3 times. Then make him a Roper and have him set the grappling hook near the top of the vine above and to the right. When he walks up to the next level of the vine, make him Build twice to the right. As soon as he is there have him Bash through the vine. When he next turns left, make him Build left twice and then twice more to the next level. Now go back and release everyone else by making someone a Club Basher at the low end of the ladder (he can bash in either direction.)

    Outdoor 10: Garden of Stone

    Make the lead scout a Runner. When he gets a little ways to the right of the entrance, make him a Stomper. When he stomps as far as the brown earth, make him a Jumper. He will Jump out and go to the left. Make him a Platformer at the left end of the landing platform. Go back and make someone Fence to the left before too many lemmings drop in. Make the leader Platform across the gap on the bottom platform.


    This walkthrough was written by Warren Buss. All rights reserved.